What is ECS in game development?
ECS stands for Entity-Component-System. It's a design pattern used in game development to manage game objects.
How does ECS differ from traditional OOP?
Unlike traditional Object-Oriented Programming, ECS separates data (components) from behavior (systems), promoting better performance.
Can you give an example of how ECS is used in a game?
Sure! In a game, a player character might have components like Health, Position, and Velocity, while systems handle movement and rendering.
What are the benefits of using ECS?
ECS improves performance, scalability, and maintainability, making it easier to manage complex game logic.
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