What are the main differences between ECS and OOP?
ECS (Entity-Component-System) focuses on composition and data-driven design, while OOP (Object-Oriented Programming) emphasizes encapsulation and inheritance.
Which one is more efficient for game development?
ECS is often considered more efficient for game development due to its ability to handle large numbers of entities and optimize performance through data locality.
Can you give examples of games that use ECS?
Sure! Games like Unity's DOTS, Overwatch, and many indie games utilize ECS for better performance and flexibility.
What are the advantages of using OOP?
OOP provides better code organization, reusability, and easier maintenance through inheritance and polymorphism.
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