What are some examples of component-based architecture in games?
Component-based architecture is used in many games to enhance flexibility and reusability. Examples include Unity and Unreal Engine.
Can you explain how Unity uses component-based architecture?
In Unity, game objects are composed of various components that define their behavior and properties, allowing for modular design.
What are the benefits of using this architecture in game development?
The benefits include easier maintenance, better organization, and the ability to reuse components across different projects.
Are there any popular games that utilize this architecture?
Yes, games like 'Hollow Knight' and 'Overwatch' utilize component-based architecture for their game design.
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