What are some examples of dialogue-driven characters in video games?
Some great examples include Geralt from The Witcher series, Ellie from The Last of Us, and Commander Shepard from Mass Effect.
What makes these characters dialogue-driven?
They are defined by their interactions and choices in conversations, which significantly impact the story and player experience.
Can you give me a specific example from The Witcher?
Sure! In The Witcher 3, Geralt's dialogue choices can lead to different outcomes in quests, affecting relationships and story arcs.
How do these choices affect gameplay?
Choices can lead to multiple endings, character fates, and even alter the game world, making each playthrough unique.
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