What are some examples of the factory pattern in software development?
The factory pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. Some examples include:
Can you explain the shape factory example in more detail?
Sure! In the shape factory example, you would have a Shape
interface with methods like draw()
. The ShapeFactory
class would have a method getShape(String shapeType)
that returns an object of type Shape
. Depending on the input (like "Circle" or "Square"), it creates and returns the corresponding shape object.
What are the benefits of using the factory pattern?
The factory pattern provides several benefits:
Are there any drawbacks to using the factory pattern?
Yes, some drawbacks include:
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