What are some examples of physics engines used in video games?
Some popular physics engines include Havok, Unity's PhysX, and Bullet. Each has unique features for game development.
Can you explain how Havok is used in games?
Havok is used for simulating realistic physics, including character movement, vehicle dynamics, and environmental interactions.
What about Unity's PhysX? How does it compare?
Unity's PhysX is integrated into the Unity engine, providing robust physics simulations for both 2D and 3D games, making it user-friendly.
Are there any games that specifically showcase Bullet physics?
Yes, games like 'Red Faction: Guerrilla' and 'Bioshock Infinite' utilize Bullet for destructible environments and realistic interactions.
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