What is procedural content generation?
Procedural content generation (PCG) is a method of creating data algorithmically as opposed to manually. It's often used in video games to create levels, environments, and even narratives.
Can you give me some examples of games that use PCG?
Sure! Games like 'Minecraft', 'No Man's Sky', and 'Spelunky' use procedural generation to create vast, unique worlds and experiences for players.
How does PCG enhance gameplay?
PCG enhances gameplay by providing endless variety and replayability, making each player's experience unique and engaging.
Are there any downsides to using procedural content generation?
Yes, some downsides include potential lack of quality control, as generated content may not always meet design standards, and it can lead to repetitive experiences if not implemented carefully.
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