What are some common software design patterns?
Some common software design patterns include Singleton, Observer, Factory, and Strategy patterns.
Can you explain the Singleton pattern?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it.
What about the Observer pattern?
The Observer pattern defines a one-to-many dependency between objects, so when one object changes state, all dependents are notified.
How do these patterns improve software design?
They promote code reusability, scalability, and maintainability by providing proven solutions to common problems.
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