How can I design a maze for my game?
Start by defining the maze's purpose. Is it for puzzles, exploration, or combat? This will guide your design.
What are some common maze structures I can use?
Common structures include grid mazes, branching mazes, and circular mazes. Each offers different gameplay experiences.
How do I ensure the maze is challenging but not frustrating?
Incorporate clues and checkpoints. Balance complexity with clear paths to avoid player frustration.
Can you suggest some tools for designing mazes?
Sure! Tools like Tiled, Unity, or even simple graph paper can help you visualize and create your maze.
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