What should be included in a game design document?
A game design document (GDD) typically includes sections like game overview, gameplay mechanics, story, characters, art style, and technical specifications.
Can you elaborate on the gameplay mechanics section?
Sure! The gameplay mechanics section details how the game operates, including rules, player actions, and interactions within the game world.
What about the art style? How should I describe it?
In the art style section, describe the visual aesthetics, color palette, character designs, and overall mood you want to convey in the game.
Is there a specific format I should follow for the GDD?
While there's no strict format, it's helpful to use clear headings, bullet points, and visuals to make the document easy to navigate and understand.
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