How can I improve my game design through iteration?
Iteration in game design involves repeatedly refining your game based on feedback and testing. What specific aspects are you looking to improve?
I'm struggling with balancing gameplay mechanics. Any tips?
Start by gathering player feedback on the mechanics. Use playtesting sessions to observe how players interact with the game and adjust accordingly.
How often should I iterate on my game?
It's best to iterate frequently, especially after playtests. Aim for small, manageable changes rather than waiting for a big overhaul.
What tools can help with the iteration process?
Tools like Trello for project management, Unity for prototyping, and analytics software for player behavior can be very helpful.
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