What are some common game design mistakes to avoid?
Some common mistakes include poor user interface design, lack of player feedback, and ignoring player engagement.
Can you elaborate on how a poor user interface affects gameplay?
A poor user interface can confuse players, making it hard for them to navigate the game, which can lead to frustration and disengagement.
What about player feedback? Why is it important?
Player feedback is crucial as it helps players understand their actions and progress, enhancing their overall experience.
Are there any specific examples of games that suffered from these mistakes?
Yes, games like 'No Man's Sky' initially faced backlash due to lack of clarity and feedback, but they improved through updates.
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