What are some common game design patterns?
Common game design patterns include the Singleton, Observer, and State patterns. Each serves a unique purpose in game development.
Can you explain the Singleton pattern?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it, useful for managing game states.
What about the Observer pattern?
The Observer pattern allows objects to subscribe and react to events or changes in another object, promoting loose coupling.
Are there any specific games that use these patterns?
Yes, many games use these patterns. For example, the Observer pattern is often used in event systems for UI updates.
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