What are the best practices for multiplayer game architecture?
When designing multiplayer game architecture, consider scalability, latency, and synchronization. Use a client-server model for better control.
How do I handle player synchronization in real-time?
You can use techniques like state interpolation and prediction to manage player synchronization effectively.
What technologies should I use for building a multiplayer game?
Popular technologies include Unity with Photon, Unreal Engine with its networking features, or custom solutions using WebSockets.
Can you explain the client-server model?
In the client-server model, the server manages game state and logic, while clients handle user input and rendering, reducing cheating.
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