How do I start developing a game engine in C++?
To start developing a game engine in C++, you should first familiarize yourself with C++ fundamentals and game development concepts.
What are the key components I need to implement?
Key components include a rendering engine, physics engine, input handling, and a scene graph.
Can you recommend any libraries or frameworks?
Sure! Popular libraries include SDL for graphics, Bullet for physics, and OpenGL for rendering.
How do I handle graphics rendering?
You can use OpenGL or DirectX for graphics rendering. Start by learning about shaders and the rendering pipeline.
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