What are the best practices for game graphics architecture?
Best practices include modular design, efficient asset management, and optimizing rendering pipelines.
Can you explain modular design in more detail?
Modular design involves breaking down graphics components into reusable modules, enhancing flexibility and maintainability.
What about asset management? How can I optimize that?
Use tools for version control, organize assets in a clear hierarchy, and implement texture atlases to reduce draw calls.
Are there specific rendering techniques I should focus on?
Yes, techniques like deferred rendering, level of detail (LOD), and occlusion culling can significantly improve performance.
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