What are the differences between popular game physics engines?
There are several popular game physics engines like Unity's PhysX, Havok, and Bullet. Each has unique features.
Can you explain the strengths of Unity's PhysX?
Unity's PhysX is known for its integration with the Unity engine, making it user-friendly and efficient for real-time simulations.
How does Havok compare in terms of performance?
Havok is often praised for its high performance in large-scale simulations, especially in AAA games, but it can be more complex to implement.
What about Bullet? Is it suitable for indie games?
Yes, Bullet is open-source and lightweight, making it a great choice for indie developers looking for a flexible physics engine.
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