What are some game-specific optimizations I can implement?
You can optimize your game by reducing draw calls, using level of detail (LOD) models, and implementing occlusion culling.
Can you explain how occlusion culling works?
Occlusion culling prevents the rendering of objects that are not visible to the camera, improving performance.
What about texture optimization?
Texture optimization involves using compressed textures, mipmaps, and reducing texture sizes to save memory and improve load times.
Are there any tools to help with these optimizations?
Yes, tools like Unity Profiler, Unreal Engine's built-in tools, and third-party plugins can help identify and implement optimizations.
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