What are some advanced design patterns in Go?
Some advanced design patterns in Go include the Decorator, Observer, and Command patterns. Would you like to explore one in detail?
Can you explain the Decorator pattern?
Sure! The Decorator pattern allows behavior to be added to individual objects, either statically or dynamically, without affecting the behavior of other objects from the same class.
How is it implemented in Go?
In Go, you can use interfaces to define the core behavior and then create struct types that implement the interface, adding additional functionality as needed.
Can you provide a code example?
Absolutely! Here's a simple example of the Decorator pattern in Go... [code snippet]
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