What are some common design patterns in software development?
Common design patterns include Singleton, Factory, Observer, and Strategy patterns. Each serves a specific purpose.
Can you explain the Singleton pattern?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it.
What about anti-patterns? What should I avoid?
Common anti-patterns include Spaghetti Code, God Object, and Magic Numbers. They can lead to maintenance issues.
How can I identify if I'm using an anti-pattern?
Look for code that is hard to understand, maintain, or extend. If it feels overly complex, it might be an anti-pattern.
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