What are the differences between design patterns and anti-patterns?
Design patterns are best practices for solving common problems in software design, while anti-patterns are common responses to problems that are ineffective.
Can you give me an example of a design pattern?
Sure! The Singleton pattern ensures a class has only one instance and provides a global point of access to it.
What about an anti-pattern?
An example of an anti-pattern is the 'God Object', where a single class takes on too many responsibilities, making the code hard to maintain.
How can I avoid anti-patterns in my projects?
To avoid anti-patterns, focus on clear design principles, code reviews, and continuous learning about best practices.
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