How can I improve lighting in my Godot game environment?
You can enhance your lighting by using a combination of directional lights, ambient lights, and spotlights. Have you tried adjusting the light intensity and color?
I haven't adjusted the colors yet. What colors work best for a fantasy setting?
For a fantasy setting, consider using warm colors like oranges and yellows for sunlight, and cooler colors like blues and purples for moonlight or magical effects.
That sounds great! How do I add shadows to my lights?
To add shadows, select your light source and enable the 'Shadows' option in the properties panel. You can also adjust the shadow bias and filter size for better results.
Thanks! Any tips for optimizing performance with lighting?
Yes! Use baked lighting for static objects, limit the number of dynamic lights, and consider using light probes for better performance.
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