How can I implement gesture recognition in Godot?
You can use the InputEventGesture class in Godot to recognize gestures. Start by enabling gesture input in your project settings.
What types of gestures can I recognize?
You can recognize various gestures like swipes, taps, and pinches. Each gesture has its own event type.
Can you give me an example of recognizing a swipe gesture?
Sure! You can connect the 'input' signal to a function and check for InputEventGesture with the 'swipe' type.
Is there a way to customize the sensitivity of gesture recognition?
Yes, you can adjust the sensitivity by modifying the parameters in the InputEventGesture class.
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