How can I optimize my Godot game for mobile devices?
To optimize your Godot game for mobile, consider reducing texture sizes, using lower polygon models, and minimizing draw calls.
What about performance profiling? How can I do that?
You can use the built-in profiler in Godot to monitor performance. Look for bottlenecks in rendering and script execution.
Are there specific settings I should adjust for mobile?
Yes, adjust the quality settings in the project settings, such as lowering the resolution and disabling unnecessary features.
How can I test my game on different mobile devices?
You can use emulators for initial testing, but it's best to test on actual devices to see how it performs in real-world conditions.
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