How can I debug multiplayer issues in Godot?
Debugging multiplayer issues in Godot can be tricky. What specific problems are you encountering?
Players are not seeing each other in the game.
This could be due to several reasons. Have you checked if the players are properly connected to the same server?
Yes, they are connected, but they still can't see each other.
In that case, ensure that the networked nodes are set to replicate correctly. Are you using the correct RPC calls?
I think I might be missing some RPCs. How do I set them up?
You can set up RPCs by using the rpc
keyword in your scripts. Make sure to define the functions that need to be synchronized.
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