How can I improve multiplayer performance in Godot?
To improve multiplayer performance in Godot, consider optimizing network synchronization, reducing the amount of data sent, and using efficient data structures.
What are some specific techniques for optimizing network synchronization?
You can use techniques like client-side prediction, interpolation, and lag compensation to enhance network synchronization.
Are there any tools or plugins that can help with this?
Yes, there are several tools like Godot's built-in High-Level Multiplayer API and third-party plugins that can assist with networking.
How do I profile my game's performance to identify bottlenecks?
You can use Godot's built-in profiler to monitor performance metrics and identify bottlenecks in your game's networking and rendering.
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