What are the best practices for using graphics APIs?
When using graphics APIs, it's important to manage resources efficiently, minimize state changes, and batch draw calls.
Can you explain what resource management means in this context?
Resource management involves efficiently handling textures, buffers, and shaders to optimize performance and reduce memory usage.
What are some common mistakes developers make with graphics APIs?
Common mistakes include not releasing unused resources, excessive state changes, and failing to profile performance.
How can I profile my graphics API usage?
You can use tools like GPUView, RenderDoc, or built-in profiling tools in your graphics API to analyze performance.
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