What are the best practices for graphics debugging?
Some best practices include using debugging tools, checking for errors in shaders, and validating graphics API calls.
Can you recommend some specific debugging tools?
Sure! Tools like RenderDoc, NVIDIA Nsight, and PIX are great for graphics debugging.
How do I use RenderDoc for debugging?
To use RenderDoc, capture a frame from your application, then analyze the draw calls and resources in the captured frame.
What common errors should I look for in shaders?
Look for syntax errors, incorrect variable types, and ensure that all resources are properly bound before use.
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