What are the basics of graphics programming in C?
Graphics programming in C involves using libraries like OpenGL or SDL to create visual content. You start by setting up a window and then draw shapes or images using functions provided by these libraries.
Can you explain how to set up an OpenGL window?
To set up an OpenGL window, you typically use a library like GLFW. First, initialize GLFW, create a window, and then make the OpenGL context current. Here's a simple code snippet to get you started.
What libraries should I use for 2D graphics?
For 2D graphics in C, you can use libraries like SDL, SFML, or Allegro. Each has its own strengths depending on your project needs.
How do I handle user input in graphics programming?
User input can be handled using event polling in libraries like SDL or GLFW. You can check for keyboard and mouse events to interact with your graphics.
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