What are some key elements to consider when designing game levels?
Key elements include player progression, difficulty balance, visual aesthetics, and interactive elements.
How do I ensure the levels are challenging but not frustrating?
You can implement gradual difficulty increases and provide clear feedback to guide players without overwhelming them.
Can you suggest some tools or software for level design?
Sure! Popular tools include Unity, Unreal Engine, and Tiled for 2D games.
What are some common mistakes to avoid in level design?
Avoid making levels too linear, neglecting player feedback, and failing to test for playability.
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