Can you explain how narrative branches work in video games?
Sure! Narrative branches allow players to make choices that affect the story's direction and outcome.
What are some examples of games that use narrative branching?
Games like 'The Witcher 3', 'Detroit: Become Human', and 'Life is Strange' are great examples of narrative branching.
How do these choices impact gameplay?
Choices can lead to different endings, character relationships, and even gameplay mechanics, enhancing replayability.
Are there any downsides to using narrative branches?
Yes, they can complicate storytelling and require more resources to create multiple paths and endings.
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