How do NPCs react to player actions in video games?
NPCs can react in various ways, such as changing dialogue, altering their behavior, or even becoming hostile based on player choices.
Can you give me an example of a game where NPCs have dynamic reactions?
Sure! In games like "The Witcher 3," NPCs remember your past actions and respond differently in future interactions.
What factors influence how NPCs react?
Factors include the player's reputation, previous interactions, and the game's narrative structure.
Are there any games where NPCs have unique personalities that affect their reactions?
Yes, games like "Mass Effect" feature NPCs with distinct personalities that lead to varied responses based on player choices.
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