How can I create environmental storytelling in my game?
To create environmental storytelling, focus on using the game's environment to convey narrative elements without dialogue.
What are some techniques I can use for this?
You can use visual cues, such as objects and scenery, to hint at the backstory, or design spaces that reflect character emotions.
Can you give me an example of a game that does this well?
Sure! Games like 'The Last of Us' and 'Bioshock' use their environments to tell rich stories through details in the world.
How do I balance gameplay and storytelling?
Balancing gameplay and storytelling involves integrating narrative elements into gameplay mechanics, ensuring they enhance each other.
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