How can I create meaningful consequences in my game?
To create meaningful consequences, consider how player choices affect the story, characters, and game world.
Can you give me an example of a game that does this well?
Sure! Games like "The Witcher 3" and "Mass Effect" are great examples where choices lead to significant outcomes.
What are some common pitfalls to avoid when designing these consequences?
Avoid making consequences feel arbitrary or disconnected from player actions. Ensure they are clear and impactful.
How can I test if my consequences are effective?
Playtesting with diverse players can help gauge their reactions and see if the consequences resonate as intended.
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