How can I design fair difficulty scaling in my game?
To design fair difficulty scaling, consider player skill levels, provide adaptive challenges, and ensure rewards match effort.
What are some methods to assess player skill?
You can use metrics like completion time, success rates, and player feedback to assess skill levels.
How do I implement adaptive challenges?
Implement adaptive challenges by adjusting enemy strength, puzzle complexity, or resource availability based on player performance.
Can you give examples of games with good difficulty scaling?
Sure! Games like 'Dark Souls' and 'Celeste' are known for their effective difficulty scaling that caters to various player skills.
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