How can I design non-linear gameplay for my game?
To design non-linear gameplay, start by creating multiple paths or choices for players that lead to different outcomes.
What are some techniques to implement branching storylines?
You can use decision trees, where player choices lead to different branches, or create multiple endings based on player actions.
How do I ensure players feel their choices matter?
Make sure each choice has visible consequences, whether immediate or long-term, to enhance the feeling of impact.
Can you give examples of games that do this well?
Sure! Games like 'The Witcher 3', 'Detroit: Become Human', and 'Undertale' are great examples of effective non-linear gameplay.
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