How can I design realistic NPCs for my game?
To design realistic NPCs, start by giving them distinct personalities, backgrounds, and motivations.
What are some techniques to make their dialogues more engaging?
Use natural language, incorporate humor, and allow for varied responses based on player interactions.
How do I ensure NPCs react appropriately to player actions?
Implement a system of triggers and consequences that align NPC behavior with player choices.
Can you give examples of NPCs with unique traits?
Sure! Think of a grumpy blacksmith who tells stories of his past or a cheerful merchant who always tries to upsell.
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