How do I implement the A* algorithm in Java?
To implement the A* algorithm in Java, you'll need to define a few key components: the graph, the heuristic function, and the open and closed lists.
What data structures should I use for the open and closed lists?
You can use a priority queue for the open list to efficiently get the node with the lowest cost, and a HashSet for the closed list to quickly check if a node has been visited.
Can you give me a simple code example?
Sure! Here's a basic structure:
class Node {
int x, y, cost, heuristic;
Node parent;
}
public List<Node> aStar(Node start, Node goal) {
// Implementation here
}
What heuristic function should I use?
A common heuristic for grid-based maps is the Manhattan distance, which calculates the distance between two points in a grid.
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