How do I implement a star in Unity?
To implement a star in Unity, you can create a 2D sprite for the star and use it in your scene.
What size should the star sprite be?
The size of the star sprite depends on your game's scale, but a common size is around 1 unit in Unity.
How do I make the star collectible?
You can add a collider to the star and use a script to detect when the player collects it.
Can you show me an example script for collecting the star?
Sure! Here's a simple script:
using UnityEngine;
public class Star : MonoBehaviour {
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("Player")) {
// Add points or perform any action
Destroy(gameObject);
}
}
}
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