How can I implement maze algorithms in my game?
You can start by choosing a maze generation algorithm like Prim's or Kruskal's. Do you have a specific game engine in mind?
I'm using Unity. Can you give me a brief overview of Prim's algorithm?
Sure! Prim's algorithm starts with a grid and adds walls to create a maze. It randomly selects a starting point and grows the maze by adding the shortest edge connecting to an unvisited cell.
How do I visualize the maze in Unity?
You can use Unity's Tilemap system to create a grid layout. Each cell can represent a wall or a path, and you can color them differently to visualize the maze.
Are there any resources or tutorials you recommend?
Yes! Check out Unity's official documentation on Tilemaps and look for maze generation tutorials on YouTube for practical examples.
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