How do I use typed arrays in WebGL?
Typed arrays are essential for handling binary data in WebGL. They allow you to efficiently manage vertex data, colors, and other attributes.
Can you give me an example of how to create a typed array?
Sure! You can create a typed array like this: const vertices = new Float32Array([0, 0, 1, 0, 0, 1]);
This creates an array for 2D vertices.
How do I pass this typed array to a WebGL buffer?
You can pass it to a buffer using the following code: const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
What types of typed arrays can I use?
You can use various typed arrays like Float32Array
, Uint16Array
, and Int32Array
, depending on your data needs.
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