How do you think VR will change the way games are designed?
VR will allow for more immersive experiences, enabling designers to create worlds that players can physically interact with.
What specific design elements will be different in VR games?
Elements like spatial awareness, user interface, and player movement will need to be rethought to suit a 360-degree environment.
Are there any challenges developers face when creating VR games?
Yes, challenges include hardware limitations, motion sickness issues, and the need for intuitive controls that feel natural in VR.
Can you give examples of successful VR games that showcase innovative design?
Sure! Games like 'Beat Saber' and 'Half-Life: Alyx' are great examples of innovative design that leverage VR's capabilities.
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