How does narrative influence player agency in video games?
Narrative shapes player agency by providing context and emotional stakes, influencing choices and actions.
Can you give examples of games where narrative significantly affects player choices?
Sure! Games like "The Witcher 3" and "Life is Strange" offer branching narratives that change based on player decisions.
What are the potential downsides of a strong narrative on player agency?
A strong narrative can sometimes limit player choices, making them feel less impactful or predetermined.
How do developers balance narrative and player agency?
Developers often use branching paths and player feedback to create a narrative that feels responsive while still guiding the story.
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