How do I implement the State Pattern in my application?
The State Pattern allows an object to alter its behavior when its internal state changes. Do you have a specific use case in mind?
Yes, I'm working on a game where characters can be in different states like 'Idle', 'Running', and 'Jumping'.
Great! You can create a State interface with methods like 'enter()', 'execute()', and 'exit()'. Each state class will implement this interface.
Can you give me a code example for the 'Idle' state?
Sure! Here's a simple example:
class IdleState implements State {
public void enter() {
System.out.println("Entering Idle State");
}
public void execute() {
System.out.println("Character is idling...");
}
public void exit() {
System.out.println("Exiting Idle State");
}
}
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