How can I optimize graphics in my Java game?
To optimize graphics in your Java game, consider using techniques like texture atlases, level of detail (LOD), and efficient rendering algorithms.
What are texture atlases and how do they help?
Texture atlases combine multiple textures into a single image, reducing the number of texture bindings and improving rendering performance.
Can you explain level of detail (LOD)?
Level of detail (LOD) is a technique where different models are used based on the camera's distance, reducing the complexity of distant objects.
What rendering algorithms should I consider?
Consider using algorithms like deferred rendering, frustum culling, and occlusion culling to enhance performance.
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