What are the main differences between low-poly and high-poly modeling?
Low-poly modeling uses fewer polygons, making it suitable for real-time applications like games, while high-poly modeling has more detail, ideal for films and animations.
When should I use low-poly modeling instead of high-poly?
Use low-poly modeling when performance is crucial, such as in mobile games or VR, where rendering speed is essential.
Can you give examples of when high-poly modeling is preferred?
High-poly modeling is preferred in scenarios like character design for movies or detailed product visualizations where realism is key.
What are some techniques to optimize low-poly models?
Techniques include using normal maps, reducing unnecessary geometry, and strategically placing details to maintain visual quality.
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