What are the costs associated with implementing a magic system in a game?
Implementing a magic system can vary widely in cost depending on complexity. Are you looking for development costs, art assets, or something else?
I'm mainly interested in development costs. What factors should I consider?
Key factors include the complexity of the magic mechanics, the number of spells, and the integration with existing systems. Do you have a specific game type in mind?
Yes, it's an RPG. How many spells would be reasonable to start with?
For an RPG, starting with 20-30 spells can provide variety without overwhelming players. You can expand later based on feedback.
That makes sense! What about balancing the magic system?
Balancing is crucial. You should consider playtesting, adjusting spell costs, and ensuring no single spell dominates gameplay.
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