What are some common maze algorithms used in video games?
Some common maze algorithms include Depth-First Search, Prim's Algorithm, and Dijkstra's Algorithm. Each has its own strengths!
Can you explain how Depth-First Search works?
Depth-First Search explores as far as possible along each branch before backtracking. It's great for generating mazes!
What about Prim's Algorithm? How is it different?
Prim's Algorithm builds a maze by starting with a single cell and adding walls, ensuring all cells are connected.
Are these algorithms used in any popular games?
Yes, many games like "The Legend of Zelda" and "Minecraft" use these algorithms for dungeon and world generation.
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