How does AI solve mazes?
AI solves mazes using algorithms like Depth-First Search, Breadth-First Search, or A* Search. Would you like to know more about a specific algorithm?
What is the A* Search algorithm?
A* Search is a pathfinding algorithm that uses heuristics to find the shortest path from start to goal. It combines features of Dijkstra's Algorithm and Greedy Best-First Search.
Can you give me an example of how A* works?
Sure! Imagine a grid where each cell is a node. A* evaluates nodes based on their cost from the start and estimated cost to the goal, choosing the most promising path.
What are the limitations of using A*?
A* can be memory-intensive and may perform poorly in very large or complex mazes if the heuristic is not well-designed.
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