How can I effectively monetize my mobile game?
There are several strategies you can use, such as in-app purchases, ads, and subscriptions. What type of game are you developing?
It's a puzzle game with a casual audience.
For a puzzle game, in-app purchases for extra levels or hints can be effective. Have you considered implementing ads?
I was thinking about ads, but I'm worried it might annoy players.
That's a valid concern. You can use rewarded ads, where players choose to watch ads in exchange for in-game rewards. This can enhance their experience.
That sounds interesting! What about subscriptions?
Subscriptions can work well if you offer exclusive content or features. For example, a monthly subscription could provide access to special levels or ad-free gameplay.
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